Who Am I?

I'm a game designer, narrative designer, writer, poet, LARPer, and more. I graduated from Champlain College in 2025, as a Game Design major and Interactive Narrative minor. I'm currently working as a game designer and narrative designer at E-Line Media, working on an unnanounced project.
My Work
Games
Unnanounced Adventure Game - E-Line Media (2026) - Narrative Designer
Neighborhoods - E-Line Media (2026) - Narrative Designer
Interlude from a Book Worm - Scryptid Games (2026) - Contributing Writer for Tales from the Cryptids
Solanis - The Bye Weeklies (2025) - Narrative Designer & Product Owner
ScribeOS - Independent (2024) - Solo Developer
Hollyhock - Nervous Playhouse Games (2024) - Lead Game Designer, Writer
Other Writing
Here's the Rub: Creating Engaging Friction... - NarraScope (2026) - Conference Talk
The Night of the Brightly May - Willard & Maple (2025) - Poem
You are Beautiful Like the End of the World & Other Works - The Words Faire (2025) - Collected Poems
My Story
I've always loved games, but really, who hasn't? I grew up in bustling NYC, surrounded by experiences of all kinds, and from a young age I knew I wanted a way to bring those experiences to other people. I tried writing and fine art, and enjoyed them, but they weren't quite right.
In 2021 I committed to Champlain College, and started designing games. From the moment I designed my first board game, I knew it was different. Since then, I've branched out into game design in many forms.
Over the summers, I write, design, and produce Live Action Role-Playing experiences for my childhood summer camp, The Wayfinder Experience. On my own time with a group of other designers, I make narrative Tabletop Role-Playing games. And of course, I'm always chipping away at the next video game or piece of interactive fiction.
Tools & Expertise
I'm proficient in a wide range of skills and tools, that help me create and implement my designs. I am experienced with Unity, Unreal Engine 5, Twine, and Inky/Ink, as well as Photoshop and Illustrator for documentation. I have also dabbled in GameMaker Studio 2 and Ren'py.
My skills range from expert communication and documentation to design and implementation. I have the creativity and knowledge to create engaging mechanics or immersive interactive narratives, and the skill to bring them to life through an engine.
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