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MARKED Devlog #2 | Where I've been, and a blog update
An update on what I've been up to over the past month, why there haven't been blog posts, and new developments with MARKED!

miloduclayan
Dec 3, 20252 min read


MARKED Devlog #1 | An overview
In this first Devlog, read about the core systems, intent, and theme of my in-development game.

miloduclayan
Oct 9, 20255 min read


Transition, Transhumanism, and Transportation - an 11.45: A Vivid Life Game Review
This review contains light spoilers for 11.45: A Vivid Life . This one won't be long, or very heavily edited. It's getting late and time...

miloduclayan
Sep 25, 20253 min read


The Shapeshifter: Character and Role-Play Through the Lens of Theater
An essay on pre-generated characters in role-playing games, and the bridge between games and live theater.

miloduclayan
Sep 11, 20257 min read


The Two-Deck Game
A quick dive into the game design behind the resolution system of my in-development TTRPG.

miloduclayan
Aug 28, 20255 min read


When One Falls, We Continue - An Essay on Clair Obscur: Expedition 33
An essay on how Clair Obscur asks both its characters and its players to confront and overcome grief.

miloduclayan
Aug 14, 202520 min read


Clair Obscur: Expedition 33 - Game Review
A spoiler-free review of Clair Obscur: Expedition 33, followed by a spoiler-full deeper analysis.

miloduclayan
Jul 31, 20257 min read


Detective Beebo and Other Games That Live
An essay and analysis on Detective Beebo: Night at the Mansion, and other games that were done being played long before you arrived.

miloduclayan
Jul 17, 20258 min read
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